GitHub - dawid-t/Mesh-Combiner: Mesh Combiner is a little tool which can combine different meshes into one mesh in Unity for reduce the amount of batches / draw calls, making your game more
![How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium](https://miro.medium.com/max/1400/0*QAcR-RWnDsoXm9Nq.gif)
How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium
![How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium](https://miro.medium.com/max/1400/0*0C7SXpS4mervPdaN.gif)
How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium
![Skinned Mesh Combiner MT - Character Mesh Merge, Atlasing Support & More | Game Toolkits | Unity Asset Store Skinned Mesh Combiner MT - Character Mesh Merge, Atlasing Support & More | Game Toolkits | Unity Asset Store](https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a0bb8d9c-c520-4116-83b3-35e64f4fc7d3_scaled.jpg)